Module Title:Human Computer Interaction
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: The traditional lecture will be augmented with classroom based group exercises to copperfasten their understanding. A group based project will go through the process of designing an interface.
Module Aim: To give the learner an understanding of the importance of the interface to the success of software and provide them with the skills needed to construct usable interfaces.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Understand the human factors involved in using interactive software applications.
LO2 Evaluate a user interface identifying good and bad aspects
LO3 Apply design principles to construct a good user interface
LO4 Have an understanding of various interface elements (both hardware and software) and their appropiate uses.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Interacting with Computers
Understanding the user needs.
Human issues:
Vision, hearing, memory, cognitive processing
Interface design:
Elements, components, composition & interaction.
Interaction Modes and Interaction Devices
Interaction Modes and Interaction Devices
Design principles and design rules
Design principles and design rules
Interface evaluation techniques
Interface evaluation techniques
Usability engineering
Usability engineering
Domain research, use cases and prototypes
Domain research, use cases and prototypes
Assessment Breakdown%
Project20.00%
Practical30.00%
End of Module Formal Examination50.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Students will in the lab design and create a multimedia application (LO 3,4) Students will in the lab design and create an interactive application (LO 1,3,4) 1,3,4 20.00 Sem 1 End
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Students will design a game interface as a group up to prototype stage. 1,2,3,4 30.00 Sem 1 End
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam Terminal examination will include questions on all material covered. 1,2,3,4 50.00 End-of-Semester

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 30 Weeks per Stage 2.00
Laboratory 30 Weeks per Stage 1.00
Estimated Learner Hours 30 Weeks per Stage 3.67
Total Hours 200.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 2 Mandatory