Module Title:Human Centred Design & Interaction
Language of Instruction:English
Credits: 10
NFQ Level:8
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: The learner is immersed in a range of collaborative, problem-solving activities, to investigate and evaluate where design can propose solutions for commercial and social benefit. The holistic, student-centred, studio-based approach, facilitated by faculty, is intended to negotiate, facilitate and guide learner engagement and scaffold a deep-learning using the following strategies: • Lectures • Studio-based learning, • Presentation, • Workshop, • Self-directed independent learning
Module Aim: The aim of this module is to develop the learner’s understanding of human centred research and interation and how it relates to designed artefacts. The objective is to assist the learner in establishing a human-centred design research methodology appropriate to their project type and category. It will assist the student in understanding human needs in relation to their design work, allowing them to make design decisions and market the project as a basis of design solution. It aims to collect stakeholder knowledge and interation touchpoints at various stages of the design process with a view to creating usable and meaningful products. It aims to understand both physical and cognitive human factors issues for product design and demonstrate the ability to test human factors of a product. The learner will also demonstrate the application of information derived from research and testing into their final design. The findings derived from this module transfer to the Product Design Innovation module for the development of the Honours Degree Project
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 To demonstrate skills in applying creative solutions to human needs.
LO2 To express appropriate judgement in direction of research and testing
LO3 To demonstrate a detailed knowledge of end users and to understand human-centred testing and interation within the design process
LO4 To apply research and test results into a product design
LO5 To demonstrate independent learning and drive required to intergrate research into a design project.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
6864 DSGN H4421 Product Design Innovation
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
Early Stage Research
Primary Research (Interviews, Observation,Questionnaires, User trips) Secondary Research (Literature reviewing, Benchmarking, Internet searches, Journal reviewing, Safety guidelines, Material selection)
Design Proposal
Project Proposal, Research Methods, Research Brief, Research Findings and Analysis
Design Recommendations
Hypothesis, Project Brief, Conclusions & Recommendations from Research in Design Report
User Experience
Task Analysis, Interation Matrix, Journey Mapping and Product Syntax
Design Testing and Co-Design
Test Rigs, User Testing with Sketch Models, Co-Designing
Final Model
Creation of a final model. This can be either a working or an appearance model derived from and as a conclusion to user testing in line with Honours Degree Project
Final Design
Application of human-centred research findings in final design
Design Studio (Resources)
A dedicated space designed to allow for studio-based learning. This space is specific to a particular learning group. While used to deliver studio-based education the space is available to accommodate learners outside scheduled/timetabled hours. It provides a safe learner-driven, peer-reviewed environment, supported on a one-to-one basis. It supports the synthesis of parallel concurrent modular knowledge, skills and competency with prior learning & personal aesthetic judgement, to resolve specific design research question/s.
Workshop/Materials (Resources)
This is a dedicated space to allow learners to test, evaluate and represent the application of their research through 3D physical workshop made models. Resourcing of a workshop space include machinery, tools and materials. Materials such as modelling foam, MDF, Jelutong, Cardboard, foam board are all essential to investigation of developing a design solution.
Computers/Plotters/Printers (Resources)
In this year, each learner requires the use of a personal computer of suitable specification to run software used on the design programme. There should be access to printing and plotting facilities in order to complete final deliverables for the Honours Degree Project.
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Primary Research, Secondary Research and analysis /synthesis of data into findings i.e. Hypothesis and Project Brief 2,3,4,5 30.00 n/a
Project Human Centered Mapping:Task Analysis, Journey Mapping and Interation Matrix/ Product Syntax 1,2,3,4 20.00 n/a
Project Building Test Rigs, Conducting User Testing with Sketch Models. Final Model. 1,2,3,4,5 20.00 n/a
Oral Examination/Interview Honours Degree Project Defence, Synthesis & Professional Reflective Practice - Learners will present for interview and submit Honours Degree Project. Synthesis will be demonstrated through final Design report and end of year exhibition. 1,2,3,4,5 20.00 Week 30
Reflective Journal Reflective Practice: reviewing approach, engagement, performance in human-centred design with aligned modular elements and identification of future developmental need/s in design practice 1,2,3,4,5 10.00 Week 30
No Project
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Studio Based Learning Every Week 4.00
Independent Learning Time Every Week 2.00
Total Hours 6.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_DHPDI_B Bachelor of Arts (Honours) in Product Design Innovation 4 Mandatory