Module Title:Developing for Games Devices
Language of Instruction:English
Credits: 5
NFQ Level:7
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: The course material is delivered in a studio environment in which students are given lectures, including guest lecturers from industry, interactive labs, and practical exercises. In tandem, students design and develop a single player game for mobile/web and then develop a multiplayer mode for this game.
Module Aim: Design and develop games for mobile and web platforms.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Design and implement 2D mobile and web games
LO2 Design and implement networked games for mobile and web
LO3 Deploy and test games on mobile and web
LO4 Submit a game to an app store
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Development environment
Introduction to tools for development, debugging, source control, project management; coding standard
Basic animation and graphics
Game design, game loop, rendering primitives, game input (keyboard, mouse), movement, collision detection, particle systems
User interface
UI/UX, managing game states
Sprite animation and audio
Sprite animation, asset manager, loading files, sprite sheets, texture packing, sound effects, background music
Device development
Deployment, debugging, game input (touch), audio, loading metadata, persistence of game data, integrating sub-systems, game balance, playtesting
Multiplayer games
Sockets, serialisation, message based systems, player management, session management, cloud hosting, server deployment
Store submission
Submission process, asset preparation, distribution build, testing distribution build
Assessment Breakdown%
Continuous Assessment40.00%
Project60.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Examination Class test 1,2,3,4 10.00 n/a
Other Learning Resource 1 1,2,3 10.00 n/a
Other Learning Resource 2 1,2,3 10.00 n/a
Practical/Skills Evaluation Labs 1,2,3 10.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Project 1 1,3 30.00 Sem 1 End
Project Project 2 1,2,3,4 30.00 Sem 2 End
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory 20 Weeks per Stage 4.00
Estimated Learner Hours 20 Weeks per Stage 1.00
Total Hours 100.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 3 Mandatory