Module Title:Computer Graphics
Credits: 10
NFQ Level:6
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: This course is delivered using a mixture of laboratory and lectures. Approximately half of the lecture time per week is devoted to covering higher-level theoretical material, while the other half is devoted to supplementing work carried out in the laboratory. When required, some laboratory time can be delivered as interactive lecture.
Module Aim: To introduce the theory of 2-Dimensional (2D) and 3-Dimensional (3D) Computer Graphics; To provide the practical skills necessary to implement 2D graphics on games platforms.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 demonstrate an understanding of graphics fundamentals;
LO2 implement 2D graphics techniques using standard graphics libraries;
LO3 implement code to respond to user interaction;
LO4 create animated characters in 2D environments
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Overview
1. Introduction to Graphics; Devices, Elements, Raster 2. Fundamentals; Lines Coordinates, Mapping modes, Colour, Palettes, Surfaces 3. Interaction devices; Keyboard, Mouse, Joystick 4. Raster Techniques; Bitmaps, Image Processing, Transparency, AntiAliasing, Text, Procedural Content 5. Animation Fundamentals; Sprites, Buffering, Frame Rates, Backgrounds, Tweening 6. Simple Animation; Path following, Key Frames, 2D Collision Detection 7. Introduction to 3D graphics: Shading, Lighting, Fixed graphics pipeline, scene management, level of detail, texture mapping
Assessment Breakdown%
Continuous Assessment60.00%
End of Module Formal Examination40.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Other Class Exams 1,2,3,4 10.00 n/a
Other Laboratory Participation 1,2,3,4 10.00 n/a
Other Laboratory Assessments 1,2,3,4 40.00 n/a
No Project
No Practical
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam No Description 1,2,3,4 40.00 End-of-Semester

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory 30 Weeks per Stage 2.00
Lecture 30 Weeks per Stage 2.00
Tutorial 30 Weeks per Stage 0.50
Estimated Learner Hours 30 Weeks per Stage 2.17
Total Hours 200.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 1 Mandatory