Module Title:Graphics
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: The learner is immersed in a range of collaborative, problem-solving activities, to investigate and evaluate where design can propose solutions for commercial and social benefit. The holistic, student-centred studio-based approach, facilitated by faculty, is intended to negotiate, facilitate and guide learner engagement and scaffold a deep-learning using the following strategies: • Lectures, • Studio based learning, • Peer-to-peer group/team learning, • E-Learning, • Presentation, • Facilitated peer-to-peer critique/review, • Self-directed independent learning,
Module Aim: The aim of this module is to offer the learners an understanding of visual awareness, design language and the basic skills to enable them to develop graphic communications.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Demonstrate an awareness and sensitivity to visual language
LO2 Demonstrate basic graphic skills manually and digitally
LO3 Appreciate, compare and critique current visual material
LO4 Develop an opinion and construct a response to a defined brief
LO5 Participate and contribute to the research and development of an individual and a group project
LO6 Produce and format basic verbal and visual presentations appropriate to context
LO7 Reflect on their growing visual and aesthetic awareness, and assume responsibility for creating clear communications.
LO8 To review skills & deliverables over the module and submit a future development plan
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Basics Design + Computer Skills
Introduction to line, mark making, weight, shape, positive & negative, colour theory, tone & contrast, composition, pattern & balance, format, layout, introduction to type. Introduce design magazines in the library and select articles to read and discuss in class. Discuss photography and illustration in design. Introduction to basics of Adobe Illustrator through exercises and design projects. Introduction to drawing tools & working with text in Illustrator.
Digital Images
Introduction to photography and illustration in design. Introduction to use of image in graphic design. Creating good compositions- layout - format etc. Basic photography to document design reference, process, and models. Project which incorporates the use of photography/illustration for Design presentation. Introduce image resolution and the need to create images for that are suited to print or digital mediums. Basic Image capture and manipulation in Photoshop through projects.
3D Surface Graphics
Introduction to sourcing visual research in the library, select visual reference from magazines in the library (Graphis magazine, Creative Review etc) to develop graphic motifs which may apply to an object, develop pattern surface design ideas for a 3D object, e.g., two sided surfboard design. Create two concepts for surface design and make stand up visual and verbal presentation of idea. Develop and detail selected concept for final presentation.
Colour
Discuss colour theory, colour wheel, colour psychology, material colour, environmental colour, digital colour etc. Engage in graphic related project which explores the potential of colour in art and design
Storyboarding
Learner will reflect on design process for a specified project, map their story in language, plan a simple storyboard, decide on appropriate format, draw/render a storyboard.
Graphic Project
A graphic project concentrating on typography and layout which will draw on the accumulated learning of the module.
Design Presentations
Selected mood - style - research boards, for ongoing design projects and presentations and continuing work on portfolio.
Infrastrcuture Resources
Design Studio – a dedicated space designed to allow for studio based learning. This space is specific to a particular learning group. While used to deliver studio based education the space is available to be used outside the time frame of the working day. It provides a safe learner driven, peer-reviewed environment, supported on a one-to-one basis. It supports the synthesis of parallel concurrent modular knowledge, skills and competency with prior learning & personal aesthetic judgement, to resolve specific design research question/s. Computers/Plotters/Printers – in this year each learner requires the use of a personal computer of suitable specification to run software used on the design programme. There should be access to printing and plotting facilities in order to complete final deliverables or Honours Degree Project. Prototyping Equipment – There are a number of prototyping machines used including Laser cutter, 3D powder printer, 3D Paper printer
Computer Software Resource
Adobe Creative Cloud Suite, including Illustrator, Photoshop, InDesign etc.
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Basics Graphic + Computer Skills 1,2,3,4,6 10.00 n/a
Project 3D Surface Graphics 1,2,3,4,5,6,7 10.00 Week 15
Project Design Presentations 1,2,5,6,7 10.00 n/a
Project Colour 1,2,3,4,5 10.00 n/a
Project Digital Images 1,2,3,6 10.00 n/a
Project Storyboarding 1,2,3,4,6,7 10.00 n/a
Project Graphic Project 1,2,3,4,5,6,7 10.00 n/a
Portfolio A submission of a portfolio showing content and development over the year across the six key learning streams 8 20.00 Week 30
Oral Examination/Interview Learners will present for interview and review performance across the six key learning streams including a future development plan 8 10.00 Week 30
No Project
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Studio Based Learning Every Week 3.00
Total Hours 3.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_DHPDI_B Bachelor of Arts (Honours) in Product Design Innovation 1 Mandatory
CW_DHIDE_D Bachelor of Arts in Industrial Design 1 Mandatory