Module Title:Industrial Design
Language of Instruction:English
Credits: 10
NFQ Level:7
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: The teaching & learning strategy is student-centered and follows a studio-based deep-learning pedagogical approach. Learners are immersed in a range of collaborative, problem-solving activities, to investigate and evaluate where design can propose solutions for commercial and social benefit. Teaching & learning is facilitated through: • lectures, • studio based learning, • peer-to-peer group/team learning, • industry/partner collaboration, • seminar/workshops, • e-Learning, • presentation, • facilitated peer-to-peer critique/review, • self-directed independent learning.
Module Aim: The aim of this module is to enable learners explore and interpret the embodied visual language & complex meaning of physical products. The content aims to provide learners with a range of complex problems, to design aesthetic, technically robust, human-centered & market appropriate solutions. The module approach aims to support learners acquire the knowledge, skill and insight to support a self-aware, brave and informed attitude and behavior, when proposing and communicating personal aesthetic, through design.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Evaluate existing design to interpret and audit its attributes to effect improvement.
LO2 Frame, scope and engage a problem for human-centered, commercial and/or social benefit.
LO3 Operate independently, collaboratively and effectively to discover and interpret critical data relating to design decision-making to use in design-led problem solving and artifact story-telling.
LO4 Collate and interpret complex information, to implement in design decision-making.
LO5 Demonstrate selectivity, creativity and conceptual & technical skill in design process to execute a design-led approach to problem solving.
LO6 State and defend a personal perspective on design process and aesthetic.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
6043 DSGN H2R08 Marketing for Design
6859 GRAP H3404 Research Visualisation & Graphics
6860 DSGN H3425 Prototyping & Surfaces
6861 MODL H3405 Advanced 3D Computer Modelling
6862 DSGN H3426 Design, Culture & Society
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
Sketch & Render
Learners engage in a process of refreshing their hand sketching & visual rendering skills of solid objects to assist communication of their design concept ideation.
P12: Design Review
Learners disassemble, evaluate and propose a review of an existing mass-produced product. Product selection should have identifiable attributes, (i.e. form-factor, ergonomics/interface, technical, brand and cultural). Project purpose is to link all modular learning; to inform design decision-making. Content includes auditing of OBUX, styling & communication, usability, stakeholder and product system/PSS/eco-system, for design update proposal.
P13: Co-design
Learners collaborate in a co-design research action to address a commercial, social or competitive problem. Task selection should be framed in partnership with internal and/or external agency, to encourage cross-discipline collaboration. Project purpose is to engage co-design process; to inform decision-making and insight. Content includes discovery, co-design ideation & problem-solving, design detailing, refinement and proposal.
P14: Form & Story in Design
Learners collaboratively research in visual language and emerging trends, to propose a product family, with a product service system and/or eco-system. Project selection should be framed against a commercial, social or competitively framed problem. Project purpose is to integrate complex design constraints with an agreed visual aesthetic language. Content includes discovery, system design, design development, detail refinement and delivery.
Design Studio (Resource)
Dedicated, flexible work space comprising high levels of natural light to support studio-based pedagogy; the basis of design synthesis of concurrent knowledge, skills and competency from across all modular strands.
Flexible Furniture (Resource)
Flexible work-space furniture to allow for collaborative interaction and design process.
Specialist Computing, Printing & Software (Resource)
Access to specialist design computing, printing and design software.
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Case Studies P12: Review Case-study 1,2,3,6 15.00 Week 7
Practical/Skills Evaluation P13: Co-design 2,3,4,5,6 15.00 Week 14
Presentation P14: Design for Form & Story 2,3,4,5,6 40.00 Week 30
Reflective Journal Reflective practice on research, process, decision & rationale in design practice, state & defend a personal philosophy to their own design & aesthetic, and identify future design developmental need/s. 5,6 10.00 Week 30
Oral Examination/Interview Showcase defense of design for academic year and synthesis with aligned modular elements. 2,5,6 20.00 Week 30
No Project
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Studio Based Learning Every Week 8.00
Independent Learning Every Week 4.00
Total Hours 12.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_DHPDI_B Bachelor of Arts (Honours) in Product Design Innovation 3 Mandatory
CW_DHIDE_D Bachelor of Arts in Industrial Design 3 Mandatory