Module Title:Introduction to Audio for Visual Media
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: Students will work in a computer laboratory where theoretical concepts will be explained. Based on these concepts the students will then undertake practical assignments. Particular emphasis will be placed on individual and team project based learning.
Module Aim: This module is intended to provide students with the theoretical knowledge and understanding of the communicative power of music, voice and sound used in TV, Cinema & Games. The aim of this module is to give students the basic ability and practical skills to support narrative content within video footage by producing sound design through sound recording and sound editing.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Recognize the narrative function of music and sound used in TV, Cinema & Games
LO2 Demonstrate these narrative functions by producing sound design for video footage
LO3 Use Industry Standard Sound Recording hardware and Digital Audio software in producing an original soundtrack to existing video footage
LO4 Demonstrate and Implement sound design skills to achieve a professional standard of work for their showreel
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
Introduction to Sound Design and Music Appreciation
Understanding the Qualities of music and sound such as timbre, pitch, melody, harmony, rhythm, etc. Recognizing the Psychological and Emotional aspects of music and sound; listening modes; Gestalt principles and Illusion & the Doppler Shift. -Genres of music and their contribution to narrative structure in TV, Cinema & Games. -Narrative function of sound in TV,Cinema & Games; narrative analysis, music and story, character identification, primary and secondary emotions
Sound Production & Sound Design
Introduction to Sound Recording & Inventing Sound Objects based on the Foley technique. ADR (Automatic Dialogue Replacement) -Multitrack Editing and mixing music and sound. -Sound Shaping; Music and Sound Manipulation through Dubbing, Mixing, Editing, -Altering frequencies, Adding Effects such as Echo, Delay and Reverbs. -Syncing sound to Image.
Assessment Breakdown%
Continuous Assessment60.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Other Written Assignments 1 20.00 n/a
Other Practical Labs & Project Based Learning 1,2,3,4 35.00 n/a
Other Attendance, active participation in class, team work. 1,2,3,4 5.00 n/a
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project A significant group project in term 2 will assess the degree to which the student has achieved the skill, competencies and knowledge as defined in the learning outcomes. 75% of the project mark will be allocated to the group. The individual Project Log will be taken into account in determining the final mark of the individual student in the project (25%). 2,3,4 40.00 n/a
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture Every Week 0.50
Laboratory Every Week 1.00
Independent Learning Time Every Week 1.00
Total Hours 2.50

Module Delivered In

Programme Code Programme Semester Delivery
CW_EETVM_D Bachelor of Science in TV and Media Production 1 Mandatory
CW_EETVM_B Bachelor of Science(Honours) in TV and Media Production 1 Mandatory