Module Title:Media Arts
Language of Instruction:English
Credits: 10
NFQ Level:7
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: Practical demonstration / lab work / group learning. The majority of class time will be spent in the computer lab. Here ideas and concepts will be discussed and creative tasks will be set. As the subject progresses time is set aside for students to work (often in buddy pairings) to develop and workshop their ideas.
Module Aim: To enable students to appreciate and adapt technology and electronics to media art and installations.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Express artistic message/emotion through sound media.
LO2 Process visual media in a graphical programming environment.
LO3 Employ electronics to add technological aspects to art.
LO4 Sense external stimuli in exhibition spaces and use these stimuli to manipulate art pieces.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Sound in Art
Physical sound, primal sound, intervals, acoustics/psychoacoustics, sound design, tuning sound to a performance space, spoken word.
Graphical Programming for Sound
Use graphical media programming environments (e.g. Pure Data/Max) to generate/manipulate sound including sine waves, sound files, environmental live sound, MIDI.
Graphical Programming for Video
The control of video and imagery in graphical programming (e.g. GEM/Jitter modules in Pure Data/MaxMSP)
Sensing Spaces
Event driven and procedural media, adapting stimuli as events, using mircocontrollers and sensors, standalone microcontrollers to handle stimuli,
Technological Art
Communication between microcontrollers and software; electronics to control motors, robotics, lights, sound and other outputs.
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Performance Evaluation Create a sound instrument by using graphical programming techniques and compose and perform a sound art piece using the instrument. 1,2 50.00 Sem 1 End
Exhibition Evaluation Produce an interactive art piece which is controlled by electronics (e.g. microcontroller). 3,4 50.00 Sem 2 End
No Project
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Contact Hours Every Week 3.00
Total Hours 3.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_AWART_B Bachelor of Arts (Honours) in Art 3 Mandatory
CW_AWART_D Bachelor of Arts in Art 3 Mandatory