Module Title:2D and 3D Environmental Modelling
Language of Instruction:English
Credits: 10
NFQ Level:8
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Lectures, Tutorials, Demonstrations, project work, case studies, videos, field trip , location research. Module will be delivered though a studio based environment with lecture / practical and project work running in conjunction with each other
Module Aim: The aim of the module is to introduce the process by which a game environment is created, from concept art to final game environment in Blender 3D or similar industry standard software. Through a practical project framework, students learn the tools and skills needed to create 3d environments for games, 3D characters, 3D modeling and 3D assets for use across the interactive digital art and design area.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Develop an understanding of the interactive experience, and environment creation process from concept and planning to practical production of the final environments. Understand and develop skills in the area of photogrammetry to aid in the development of effective and immersive environment and characters.
LO2 Be fluent in the range of tools and skills necessary for environment modeling including poly Modeling, Texture creation/ Material creation, optimizing assets for real time use
LO3 Collaborate effectively in the studio environment allowing for an adaptive design process, taking on critical evaluation and adapting design work to incorporate it. Understand the work flow and process of a studio environment. Give and receive constructive feedback based on a collaborative studio environment.
LO4 Be aware of the role of the environment artist / designer in a design development process, consider dependencies in other aspects of design production, assess technical requirements and limitations of a target platform or technology and successfully design and produce assets to specification.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Concept analysis and planning
Concept analysis and planning , interpreting concept art.
Polygonal modeling.
Polygonal modeling. Navigation, object creation, polygonal modeling, Box modeling.
Scene Layout
Scene Layout, Low poly modeling, working from designs/ Blueprints, using reference, Scene blocking,testing iterative development.
Modular Design
Modular Design, Asset Linking techniques. generated and repeating materials/ texture maps. Designing for re-use.
Materials and Lighting
Materials and Lighting, Texture painting, tiling textures, Light baking.
Game engine integration
Game engine integration, Physics, collisions, engine prep.
Assessment Breakdown%
Project100.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4 10.00 Week 7
Project The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment 1,2,3,4 10.00 Week 13
Project The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment 1,2,3,4 20.00 Week 20
Project The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment 1,2,3,4 20.00 Week 25
Project The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment 1,2,3,4 40.00 Week 27
No Practical
No End of Module Formal Examination
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project n/a 1,2,3,4 100.00 n/a
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture Every Week 1.00
Laboratory Every Week 3.00
Independent Learning Time Every Week 2.00
Total Hours 6.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 4 Mandatory
Discussion Note: TEST