Module Title:Object Oriented Software Development
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 6 programme(s)
Teaching & Learning Strategies: There will be 5 hours for practical work and short lectures (20-30 minute lectures). The practical sessions will provide students with the immediate opportunity to implement and reinforce the material presented in the short lectures.
Module Aim: To introduce the general concepts of object oriented programming and software development
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Design and implement software solutions to complex problems using the object oriented paradigm.
LO2 Be sufficiently familiar with the architecture of the chosen language to be capable of understanding new language features and libraries as they evolve.
LO3 Demonstrate an understanding of the object oriented paradigm
LO4 Implement object oriented constructs.
LO5 Develop object oriented GUI based programs.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Concepts of Object Oriented Programming
Concepts of object oriented programming such as objects; classes; abstractions; associations; introduction to the object model.
Object oriented analysis
Requirement specifications; identification of classes, attributes, operations and associations; use-cases; responsibilities.
Object oriented design
Polymorphism; inheritance; generalisation; interaction diagrams, state transition diagrams. Unified Modelling Language
Two-dimensional graphics
Graphics objects, colours, fonts, graphics and drawing methods.
Multimedia
Images, Animation, Audio and Video Implementing persistence and associations.
Implementing GUIs:
UI components; the event model, AWT, Swing. Using and creating library components; reuse.
Testing and debugging:
Unit and incremental testing. New and advanced topics including using streams, threading, and exception handling
Assessment Breakdown%
Continuous Assessment60.00%
End of Module Formal Examination40.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Other In-lab programming test 1 1,3,4 10.00 Week 10
Other In-lab programming test 2 1,2,3,4 15.00 Week 20
Other In-lab programming test 3 1,2,3,4,5 20.00 Week 26
Other Participation in-lab, completing exercises 1,2,3,4,5 15.00 n/a
No Project
No Practical
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam Formal written examination 1,2,3,4,5 40.00 End-of-Semester

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 30 Weeks per Stage 1.00
Laboratory 30 Weeks per Stage 4.00
Estimated Learner Hours 30 Weeks per Stage 1.67
Total Hours 200.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCYB_B Bachelor of Science (Honours) in Cyber Crime & IT Security 2 Mandatory
CW_KCSOF_B Bachelor of Science (Honours) in Software Development 2 Mandatory
CW_KCCYB_D Bachelor of Science in Cyber Crime & IT Security 2 Mandatory
CW_KCSOF_D Bachelor of Science in Software Development 2 Mandatory
CW_KWCAP_C Higher Certificate in Science in Computing 2 Group Elective 2
CW_KCCOM_C Higher Certificate in Science in Computing (Applications or Programming) 2 Group Elective 1