Module Title:User Interface Prototyping
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: The traditional lecture will be augmented with classroom based exercises to copper-fasten their understanding and skills.
Module Aim: To enable the learner to design, evaluate and run prototypes of user systems.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 LO1: To design and implement a prototype.
LO2 LO2: Apply appropriate design patterns in user interfaces.
LO3 LO3: Facilitate the running of an evaluation session using a prototype.
LO4 LO4: Identify and use the appropriate tools for creating a prototype.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Design Patterns
UI Design patterns and anti patterns
Software
Prototype web services, local software
Paper
Prototype construction materials and techniques, other non digital /mixed materials apart from paper
Scenarios
Defining, scoping, expectations
Demonstrations & Evaluations
Construction, purpose, running, data collection, simple analysis
Target Environment & Devices
Physical properties, available controls, existing practices / guidelines emulators
Assessment Breakdown%
Continuous Assessment25.00%
Project50.00%
Practical25.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Class tests: Closed book multiple choice tests with negative marking. 1,2,3 25.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Project 1 (eg. address book) Paper prototypes implementing multiple scenarios and simple questionaire. 1,2,3 20.00 Week 14
Project project 2 (e.g. Navigation system) Paper prototypes implementing multiple proposals. Software prototype , Pilot test, multi user evaluation with data collection and de-briefing 1,2,3,4 10.00 Week 22
Project Joint project Paper prototypes implementing multiple proposals. Multi user evaluation with de-briefing. 1,2,4 20.00 Week 26
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Lab exercises, completed within the lab or accross multiple labs and assessed by Lecturer in the lab. 1,2,3 25.00 n/a
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture Every Week 1.00
Laboratory Every Week 1.00
Laboratory Every Week 2.00
Independent Learning Every Week 3.00
Total Hours 7.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 2 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 2 Mandatory
Discussion Note: TEST