Module Title:Concept Art and Animation
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 3 programme(s)
Teaching & Learning Strategies: Lectures / Tutorials / Practical’s. The strategy will primarily be based on learning by doing strategy, focusing on detailed instruction and tutorials and engaging practical projects. Students will be led through each stage of the design cycle, from concept to completion, enhancing their skills base. Students will engage in creative project that will allow them to enhance their skills as a concept artist
Module Aim: Provide student with a well-rounded knowledge of the design process, concept art, digital illustration and an introduction to animation. Gain a knowledge of development tools and software needed to create digital content and assets. Using creative projects the students will create engaging and creative answers to industry relevant projects. Understand the process and skills involved need to become a concept artist. Develop a skill set that allows the student to be a creative concept artist.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Understand the basic principles of Design, the design process & concept creation. Understand how to develop a concept from initial idea through the design cycle into a well rounded and effective concept. Understand and develop the core skills need to operate in the area of concept art creation.Understand and develop creative and engaging concept art elements and assets.
LO2 Understand and implement the production of 2d animated sequences. Understand the process involved in creating 2d Sequences.
LO3 Create all digital assets needed for content development. Gain the necessary skills to create all digital assets need to create animated sequences. Understand the process and gain expertise in the creation of assets using relevant production methods and software. Gain the necessary skills needed to operate as a concept artist, through drawing and sketching, life drawing, object drawing and concept art creation.
LO4 Understand and engage with necessary technologies for content development and creation
LO5 Develop a portfolio of creative animated sequences to demonstrate the student understanding and skill-set in the area of animation. Develop a portfolio of concept art elements to demonstrate skills and creativity used in the art of concept art.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Design Principles
Point, line and area, visual emphasis, balance, scale/proportion, symmetry/asymmetry
Design Process
Design cycle, research, concept, analysis
Digital Drawing
Using digital drawing tools and industry standard software to illustrate and create 2d drawing sketching.
Colour Theory
Understanding of colour theory, psychology and applications
Graphics
Integration into design, choice of graphic, file formats, image and word
Graphic Formats
Vector, pixel, Bitmap, SVG, sprites, PNG. Understand the various graphic formats, their function, purpose, and how to create them.
Animation
Animation principles. Concept story development, graphics for animation, types of animation Creation of sprites, and sequences. Creation of pixel characters for animation or game design
Concept art
Understand the principles of drawing and gain skills in the area of sketching and drawing and concept art.
Assessment Breakdown%
Project100.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4,5 20.00 Week 9
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4,5 20.00 Week 13
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4,5 20.00 Week 19
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4,5 20.00 Week 22
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3,4,5 20.00 Week 25
No Practical
No End of Module Formal Examination
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project n/a 1,2,3 100.00 n/a
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory Every Week 3.00
Independent Learning Time Every Week 2.00
Lecture Every Week 1.00
Total Hours 6.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 1 Mandatory
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 1 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 1 Mandatory
Discussion Note: TEST