Module Title:User Interface Programming
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: A highly practical course - students will build their toolbox of elements for creating UIs through worked examples, short explanations, practical exercises, and each term applying all the skills they have learned on one large authentic project.
Module Aim: Learn how to implement a broad range of easy to use, easy to learn user interfaces
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Implement standard and custom UI components
LO2 Create a fully operational interface from a mockup, video, or specification document
LO3 Test an interface with users and modify it to address issues that arise
LO4 Evaluate a UI framework for use in a given project
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
UI Components
Standard components such as: alerts, buttons, button groups, carousel, date picker, dropdown, form, labels, list, modal, nav bars, pop over, progress bar, sortable list, tables, text box (with prediction); custom components; combining components into larger designs
Layout and style
Layout: grid systems, the box model, positioning elements, margins, padding, borders, styles (e.g. rounded corners, drop shadows), typography
Animation
Transforms, transitions (e.g. slide in, hinge in, scale in), easing, keyframes.
Different target platforms
Designing and developing UIs for different target platforms web, mobile, and desktop
Audio
Audio interfaces, playing sounds, voice input
interaction
Implementing different interaction approaches using mouse, keyboard, touch, gestures, voice
UI frameworks
Detailed analysis and comparison of the most used frameworks; the merits of not using a framework
Assessment Breakdown%
Continuous Assessment20.00%
Project50.00%
Practical30.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Examination A set of class exams, largely testing the theoretical aspects of the module. 1,2,3,4 20.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Project 1: an authentic UI project involving iterations of design, development, and user testing, applying most of the skills learned in the first term. 1,2,3 25.00 End-of-Semester
Project Project 2: an authentic UI project involving iterations of design, development, and user testing, applying most of the skills learned in the full course. This is a cross module project. 1,2,3,4 25.00 End-of-Semester
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Practical labs involving practising UI skills in preparation for the authentic projects 1,2,3,4 30.00 n/a
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Practicals Every Week 4.00
Independent Learning Every Week 2.50
Total Hours 6.50
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 2 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 2 Mandatory
Discussion Note: TEST