Module Title:Project II (Games)
Language of Instruction:English
Credits: 20
NFQ Level:8
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Students selects a game development project and agree a provisional specification with their tutor. Students are given a schedule of milestones in which to research, specify, design, implement and test their chosen project. Students meet with their tutor at least once per week to get feedback on progress and direction for further work. During the course of the year, students will make individual presentations on progress at various pre-determined evaluation points. This will be supplemented by a series of lecture sessions on some key topics relevant to game design and development.
Module Aim: To provide students with practical experience of realistically sized projects; To draw together the various elements of the course.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Produce a fully developed game or game framework (this will be the most significant element of the students portfolio).
LO2 Present material in a professional manner
LO3 Schedule and plan tasks necessary to build a computer game
LO4 Write, debug and manage code in a large code base
LO5 Research and solve programming problems
LO6 Produce high quality documentation.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
Successful completion of year 3 or equivalent

Module Content & Assessment

Indicative Content
Students will work on a major project, the work on which will be co-ordinated by the tutors. Students are expected to devote about 10 hours per week to their project work. The student will have regular meetings with their tutor. The project specifications involve a diverse range of state of the art game technologies. Each student is assigned a separate self-contained project, and uses an Agile process as the main development methodology. During the course of the year, the students will make individual presentations on progress at various pre-determined evaluation points. As this is an evolving methodology, all final documentation is due on the completion date of the project. Final project evaluation by all the tutors takes place at the end of the academic year.
Assessment Breakdown%
No Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The project is assessed on the basis of presentations on progress at pre-determined evaluation points, and on documentation which accompanies the project. 1,2,3,4,5,6 100.00 Sem 1 End
No Practical
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Independent Learning Time 30 Weeks per Stage 11.33
Laboratory 30 Weeks per Stage 2.00
Total Hours 400.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 4 Mandatory