This module is delivered as a mix of traditional lectures and practical sessions within a laboratory setting with a blend of interactive lectures and practical work. Learners are actively participating in class work throughout each scheduled session.
Module Aim:
To provide practical experience in designing, developing and evaluating user interfaces and user experience.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Elicit and describe a set of user needs
LO2
Use design principles to develop low fidelity prototypes, high fidelity prototypes, and code-based prototypes
LO3
Design, run, and report on experiments to evaluate user experience
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Design process
Needfinding. User modelling: personas and goals. Defining a problem. The purpose of prototyping. Evaluating user experience.
Prototyping
Storyboards. Paper prototyping. Low fidelity prototypes. High fidelity prototypes. UI Components. Visual design (colour palettes, typography, alignment). Animation. Code based prototypes.
Evaluating UI and UX
Mental models. Key measures (e.g. usability, accuracy, task completion time, learnability, emotional response). Experiment design. A-B testing. Comparative experiments. Surveys. Interviewing and participant observation. Creating a test plan. Recruiting participants.
Analysis of data
Visualizing data. Distributions. Statistical significance. Effect size. Introductory qualitative analysis. Drawing conclusions. Determining an action plan. Writing up a report.
Assessment Breakdown
%
Project
50.00%
Practical
20.00%
End of Module Formal Examination
30.00%
No Continuous Assessment
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Design, develop, and evaluate a high fidelity prototype.
1,2,3
20.00
Week 7
Project
Design, develop, and evaluate a code-based prototype and report the results of the evaluation.
1,2,3
30.00
End-of-Semester
Practical
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
A series of practical labs to develop and practise the skills required in the projects.
1,2,3
20.00
n/a
End of Module Formal Examination
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Formal Exam
Final written exam
1,2,3
30.00
End-of-Semester
SETU Carlow Campus reserves the right to alter the nature and timings of assessment