Overview
1. Introduction to Graphics; Devices, Elements, Raster
2. Fundamentals; Lines Coordinates, Mapping modes, Colour, Palettes, Surfaces
3. Interaction devices; Keyboard, Mouse, Joystick
4. Raster Techniques; Bitmaps, Image Processing, Transparency, AntiAliasing, Text, Procedural Content
5. Animation Fundamentals; Sprites, Buffering, Frame Rates, Backgrounds, Tweening
6. Simple Animation; Path following, Key Frames, 2D Collision Detection
7. Introduction to 3D graphics: Shading, Lighting, Fixed graphics pipeline, scene management, level of detail, texture mapping
|