The traditional lecture will be augmented with classroom based exercises to copper-fasten their understanding and skills.
Module Aim:
To enable the learner to design, evaluate and run prototypes of user systems.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
LO1: To design and implement a prototype.
LO2
LO2: Apply appropriate design patterns in user interfaces.
LO3
LO3: Facilitate the running of an evaluation session using a prototype.
LO4
LO4: Identify and use the appropriate tools for creating a prototype.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Design Patterns
UI Design patterns and anti patterns
Software
Prototype web services, local software
Paper
Prototype construction materials and techniques, other non digital /mixed materials apart from paper
Scenarios
Defining, scoping, expectations
Demonstrations & Evaluations
Construction, purpose, running, data collection, simple analysis
Target Environment & Devices
Physical properties, available controls, existing practices / guidelines emulators
Assessment Breakdown
%
Continuous Assessment
25.00%
Project
50.00%
Practical
25.00%
Continuous Assessment
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
Class tests:
Closed book multiple choice tests with negative marking.
1,2,3
25.00
n/a
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Project 1 (eg. address book)
Paper prototypes implementing multiple scenarios and simple questionaire.
1,2,3
20.00
Week 14
Project
project 2 (e.g. Navigation system)
Paper prototypes implementing multiple proposals. Software prototype , Pilot test, multi user evaluation with data collection and de-briefing
1,2,3,4
10.00
Week 22
Project
Joint project
Paper prototypes implementing multiple proposals. Multi user evaluation with de-briefing.
1,2,4
20.00
Week 26
Practical
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
Lab exercises, completed within the lab or accross multiple labs and assessed by Lecturer in the lab.
1,2,3
25.00
n/a
No End of Module Formal Examination
SETU Carlow Campus reserves the right to alter the nature and timings of assessment