Module Title: | Concept Art for Games |
Language of Instruction: | English |
Teaching & Learning Strategies: |
Lectures / Tutorials / Practical’s. The strategy will primarily be based on learning by doing strategy, focusing on detailed instruction and tutorials and engaging practical projects. Students will be led through each stage of the design cycle, from concept to completion, enhancing their skills base. Students will engage in creative project that will allow them to enhance their skills as a concept artist |
Module Aim: |
Provide student with a well-rounded knowledge of the design process, concept art and digital illustration. Gain a knowledge of development tools and software needed to create digital content and assets for games. Using creative projects the students will create engaging and creative answers to industry relevant projects. Understand the process and skills involved that are needed to become a concept artist. Develop a skill set that allows the student to be a creative concept artist. |
Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Understand the basic principles of Design, the design process & concept creation. Understand how to develop a concept from initial idea through the design cycle into a well rounded and effective concept. Understand and develop the core skills need to operate in the area of concept art creation.Understand and develop creative and engaging concept art elements and assets. |
LO2 |
Create all digital assets needed for content development. Gain the necessary skills to create all digital assets needed to create Game art. Understand the process and gain expertise in the creation of assets using relevant production methods and software. Gain the necessary skills needed to operate as a concept artist, through drawing and sketching, life drawing, object drawing and concept art creation. |
LO3 |
Develop a portfolio of concept art elements to demonstrate skills and creativity used in the art of concept art. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
No requirements listed |
Module Content & Assessment
Indicative Content |
Digital Drawing
Using digital drawing tools and industry standard software to illustrate and create 2d drawing sketching.
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Game Art
Creation of sprites, and sequences. Creation of pixel characters for animation or game design
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Concept art
Understand the principles of drawing and gain skills in the area of sketching and drawing and concept art.
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Anatomy
Studies of human anatomy through reference drawing.
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Character Design
Creation of appealing characters for Game.
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Character Study
Research and writing character backgrounds to create more dynamic characters.
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Assessment Breakdown | % |
Project | 40.00% |
Practical | 60.00% |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
20.00 |
Week 6 |
Project |
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
20.00 |
Week 12 |
Practical |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 1 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 2 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
10.00 |
Week 4 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 5 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 7 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
10.00 |
Week 8 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 9 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
5.00 |
Week 10 |
Practical/Skills Evaluation |
The subject will be assessed through the completion of in class tutorials. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3 |
10.00 |
Week 11 |
No End of Module Formal Examination |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Laboratory |
12 Weeks per Stage |
3.00 |
Lecture |
12 Weeks per Stage |
1.00 |
Independent Learning Time |
15 Weeks per Stage |
5.13 |
Total Hours |
125.00 |
Module Delivered In
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