Module Title:Introduction to Object Oriented Programming
Language of Instruction:English
Credits: 10
NFQ Level:8
Module Delivered In 3 programme(s)
Teaching & Learning Strategies: A mix of traditional lectures, programming practicals and projects that will enable the student to apply the problem solving skills necessary for object oriented programming to develop complete programs.
Module Aim: To provide the student with: 1. The problem solving skills necessary for well defined object oriented programs; 2. The basic concepts of object oriented programming; 3. The capability to develop simple object oriented programs.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Utilise problem solving techniques to analyse a well defined problem and develop a solution for it;
LO2 To be able to use and manipulate different input and output devices, data structures and suitable libraries;
LO3 To develop the skills necessary to be able to design and use classes and objects;
LO4 Produce maintainable programs with suitable documentation and standards;
LO5 Design, develop, test, and debug simple object-oriented programs.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Classes & objects:
Classes, objects, functions, instance & local variables, scope, parameter passing, object creation, object initialisation, encapsulation and information hiding. To be able to pass variables, arrays and objects to functions by reference.
Data structures:
To be able to create, populate and search data structures of objects like the array.
To use libraries:
To use a suitable graphical library.
Input/Output:
To be able to use and manipulate input devices (keyboard, mouse) and output devices (console) through a graphical library.
Strings:
To be able to use and manipulate strings and be able to use the different library functions available.
Files:
File handling concepts, loading images, reading & writing to files.
Assessment Breakdown%
Continuous Assessment10.00%
Project40.00%
Practical10.00%
End of Module Formal Examination40.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Examination Some written exams to be given. The written exams should be a similar format and standard to their final written exam. 1,2,3,4 10.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project A number of projects (2 or more) to be given throughout the year, to be done in the labs and on the students own time. 1,2,3,4,5 40.00 n/a
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation A number of practical programming lab exercises to be given and evaluated. 1,2,3,4,5 10.00 n/a
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam The final examination will include questions on many aspects of the course. 1,2,3,4 40.00 End-of-Semester

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 4.00
Laboratory 12 Weeks per Stage 4.00
Estimated Learner Hours 15 Weeks per Stage 10.27
Total Hours 250.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 2 Mandatory
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 2 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 2 Mandatory