Module Title:3D Gameplay Programming
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 1 programme(s)
Module Aim: Introduce learners to the skill of gameplay programming for specific genres. Students will understand how to program 3D games.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Problem solving techniques applied to gameplay programming and appreciation of the 3D game engine solutions
LO2 Apply trigonometry, vectors and matrices within a game title
LO3 Construct Visual Effects using Shader Language
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Architecture of common game engines
Game engine technology and graphic api's
Mathematics for Graphics
Implementation of coordinate geometry, trigonometry and the unit circle. Vector and matrix operations applied to Game Objects. Implementation of Game Object Physics.
Game Object Assets
Integration of (assets) content pipeline
Case Study
Implementation of visual effects within a game title
Assessment Breakdown%
Project50.00%
Practical50.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Create 3D Game Scenes 1,2 50.00 n/a
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Programming 3D Visual Effects 2,3 50.00 n/a
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 1.00
Laboratory 12 Weeks per Stage 3.00
Independent Learning 15 Weeks per Stage 5.13
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 4 Mandatory