Introduce learners to the skill of gameplay programming for specific genres. Students will understand how to program 3D games.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Problem solving techniques applied to gameplay programming and appreciation of the 3D game engine solutions
LO2
Apply trigonometry, vectors and matrices within a game title
LO3
Construct Visual Effects using Shader Language
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Architecture of common game engines
Game engine technology and graphic api's
Mathematics for Graphics
Implementation of coordinate geometry, trigonometry and the unit circle.
Vector and matrix operations applied to Game Objects.
Implementation of Game Object Physics.
Game Object Assets
Integration of (assets) content pipeline
Case Study
Implementation of visual effects within a game title
Assessment Breakdown
%
Project
50.00%
Practical
50.00%
No Continuous Assessment
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Create 3D Game Scenes
1,2
50.00
n/a
Practical
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
Programming 3D Visual Effects
2,3
50.00
n/a
No End of Module Formal Examination
SETU Carlow Campus reserves the right to alter the nature and timings of assessment