Module Title: | Project |
Language of Instruction: | English |
Teaching & Learning Strategies: |
Learners will be given the broad parameters within which the project must be undertaken and will then pitch one of several project proposals to a team of project supervisors for approval. Learners are subsequently assigned a supervisor and are given a schedule of milestones in which to research, specify, design, implement and test their chosen project. Learners are also provided with templates for the project deliverables and assigned a source code repository to host their work.
Regular scheduled weekly meetings will enable the learner to present their progress and receive feedback and direction for further work. During the course of the project, learners are expected to work independently.
At two different intervals during the course of the semester, learners will present intermediate working builds of their project. |
Module Aim: |
To provide learners with practical experience in developing moderately sized projects in which they apply the knowledge and skills from other games development modules.
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Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Work to a deadline and gain general time management. |
LO2 |
Schedule and plan tasks necessary to build a computer game. |
LO3 |
Produce consistent game development technical documents and media. |
LO4 |
Write, debug and manage code in a large code base. |
LO5 |
Independently research and solve programming problems. |
LO6 |
Present and document completed work in a professional manner. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
Successful completion of year 2 or equivalent |
Module Content & Assessment
Indicative Content |
Content
Learners are required to develop a fully functional game project with professional documentation in consultation with their assigned project supervisor. The software must contain a significant amount of personal programming effort. The project has a number of distinct deliverables with prescribed deadlines.
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Assessment Breakdown | % |
Project | 100.00% |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
Sprint 1 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype.
Learners will be required to attend for presentation and interview. |
1,2,3,4,5,6 |
15.00 |
Week 4 |
Project |
Sprint 2 deliverables will include a draft of game design document, draft of technical design document, source code repository with commit history, annotated video of sprint prototype.
Learners will be required to attend for presentation and interview. |
1,2,3,4,5,6 |
20.00 |
Week 8 |
Project |
The project will be assessed on the basis of work done, presentation, and interview. Deliverables will include:
Game design document (LO2, LO3, LO5);
Technical design document (LO2, LO3, LO5);
Final sprint presentation (LO6);
Final sprint video (LO3);
Source code repository with commit history (LO1, LO4, LO5). |
1,2,3,4,5,6 |
65.00 |
Sem 1 End |
No End of Module Formal Examination |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Independent Learning |
15 Weeks per Stage |
50.00 |
Total Hours |
750.00 |
Module Delivered In
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