Module Title:Animation Principles
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: Lectures / Studio based Projects / Tutorials / Seminars / Module will be delivered in a studio based environment. Lecture / practical and projects will run simultaneously.
Module Aim: Provide student with an understanding of Animation Principles. Gain a knowledge of the fundamental principles of animation needed to create convincing animated sequences. Using creative projects the students will create engaging and creative answers to industry relevant projects. Understand the process and develop skills involved and needed to become an successful animator.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Demonstrate a good awareness of animation principles and the animation process, its stages and cyclical nature. Demonstrate the ability to create animated sequence based on fundamental principles.
LO2 Develop skills in the creation of storyboarding, character design and 2D character animation for various media streams.
LO3 Develop a portfolio of animated assets to demonstrate skills and creativity used in the animation production process.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Asset Creation for Animation
Enhance digital drawing skills using industry standard tools. Develop skills to take a concept from sketch to digital asset. Create animation assets suitable for a better animation workflow. Further develop illustration, image creation and manipulation skills using various industry software products.
Animation Principles.
Develop a knowledge of the area of animation. Understand the principles, and processes involved and begin to develop a skill set that demonstrates this.
Assessment Breakdown%
Project40.00%
Practical60.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ concept art / assets design/ storyboard & Animated Sequence. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 20.00 Week 6
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ concept art / assets design/ storyboard & Animated Sequence. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 20.00 Week 13
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2 5.00 Week 2
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2 10.00 Week 3
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2 5.00 Week 4
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2 5.00 Week 5
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 7
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 10.00 Week 8
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 9
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 10.00 Week 10
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 11
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory 12 Weeks per Stage 4.00
Tutorial 12 Weeks per Stage 2.00
Independent Learning Time 15 Weeks per Stage 3.53
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 3 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 3 Mandatory
Discussion Note: TEST