PLAN - Capstone Project

Module Title:Capstone Project
Language of Instruction:English
Credits: 10
NFQ Level:8
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Students selects a project and agree a provisional specification with their tutor. Students are given a schedule of milestones in which to research, specify, design, implement and test their chosen project. Students meet with their tutor at least once per week to get feedback on progress and direction for further work. The students are expected to write a final report and make an oral presentation at the end of the semester.
Module Aim: To provide students with practical experience of realistically sized projects; To draw together the various elements of the course.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Produce a fully developed game or game framework.
LO2 Present material in a professional manner
LO3 Schedule and plan tasks necessary to build a computer game
LO4 Write, debug and manage code in a large code base
LO5 Research and solve programming problems
LO6 Produce high quality documentation.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
Capstone Project
The project draws upon some or all of the material that students have learned in the Game Development course, and also involves an independent exploration of new intellectual territory. Students are expected to devote about 10 hours per week to their project work, and have regular meetings with their tutor. The project specifications involve a diverse range of state of the art game technologies. It involves an in-depth investigation of one particular topic but to a much greater extent than the students have seen it in class. Each student is assigned a separate self-contained project, and uses an Agile process as the main development methodology. The students are expected to write a final report and make an oral presentation at the end of the semester. The project is evaluated by all the tutors.
Assessment Breakdown%
No Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project n/a 1,2,3,4,5,6 100.00 End-of-Semester
No Practical
No End of Module Formal Examination

SETU Carlow Campus reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Project 15 Weeks per Stage 8.33
Total Hours 125.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 7 Elective