Students will use a 3D animation package to carry out tasks that cover all learning outcomes from LO 1 to LO 6
LO 7 will be satisfied by students undertaking research into current issues and developments in the animation industry.
All learning outcomes will be reinforced by the lecture material presented in class.
Note: Because 3D Animation Software like Maya and 3DS Max is extremely costly to buy and Blender is a comparable package available as an open source alternative free of charge the practicals will be done using Blender or some other free package if a better one becomes available.
Module Aim:
To provide the students with the theoretical knowledge and skills necessary to implement animation techniques on computer games platforms.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Understand the basic principles involved in the creation of animation
LO2
Understand and implement the processes involved in the design of animated sequences
LO3
Create and animate objects for use in animated sequences
LO4
Create the world within which they will animate objects
LO5
Develop the lighting and shading effects that give realism to their animations
LO6
Use their animated sequences within game engines
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.