The course is delivered via an equal mixture of laboratory and lecture sessions. Lecture sessions will present high level on-line gaming concepts, which are further supported by practical implementation of concepts during laboratory sessions and assessments.
Module Aim:
To enable the student to develop on-line games in accordance with industrial practice.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Develop a basic two player networked game
LO2
Explain the main challenges of developing online games and detail techniques for addressing these challenges
LO3
Design, develop, and deploy an online game for three or more players that uses information management and latency management techniques.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
Games Engineering I or equivalent
Programming II or equivalent
Module Content & Assessment
Indicative Content
A brief history of online games
n/a
Networking primer
Fundamental networking concepts;
TCP/IP Model; Internetworking; IP