Module Title: | Games Studies |
Language of Instruction: | English |
Module Delivered In |
No Programmes
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Teaching & Learning Strategies: |
As well as traditional lectures and discussion groups, the students prepare and presents designs to the class. Group projects and teamwork will feature prominently. |
Module Aim: |
To introduce the student to game design and working effectively in the game's industry. |
Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Identify and appraise the elements that make up a game; |
LO2 |
Understand the elements involved in designing a game. |
LO3 |
Appreciate the dynamics of a game development team; |
LO4 |
Be familiar with the business model and practices of the industry; |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
6546 |
GAME H1201 |
Games Studies |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
No requirements listed |
Module Content & Assessment
Indicative Content |
Introduction to Gaming:
Reasons for playing; player expectations
Analysis of game genres, fundamentals of game design, gameplay elements,
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Game Design
In-game puzzles, puzzle domains, varying difficulty, cheats and escape paths, Level Design, themes, objectives, balanced gameplay, structure and progression,
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Storytelling:
Plot, character development, integrating with gameplay.
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Development Cycle
Development team, Project lifecycle, concept, art bible, design document, project plan, demo stages, testing cycle,
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Game Internals, economy and mechanics Artificial Intelligence:
Goals of game AI, Game reviews and review techniques,
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Introduction to HCI:
Interface design, controllers, user experience.
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Games and Society
Games & Society, gender, ethical & political issues, violence levels, audience age.
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Games Industry
The games industry, licences, intellectual property, product marketing, distribution channels, producer/developer relationship.
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Work Skills
Presntations, technical writing, teamwork, roles and responsibilities, time management, communication.
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Assessment Breakdown | % |
Project | 40.00% |
Practical | 20.00% |
End of Module Formal Examination | 40.00% |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
They will propose, design and create a large scale game as a group |
3,4 |
40.00 |
n/a |
Practical |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Practical/Skills Evaluation |
The students will be involved in a number of team based projects including the development of a board game, multiple game designs presentations. |
1,2 |
20.00 |
n/a |
End of Module Formal Examination |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Formal Exam |
No Description |
1,2,3,4 |
40.00 |
End-of-Semester |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Lecture |
30 Weeks per Stage |
3.00 |
Laboratory |
30 Weeks per Stage |
2.00 |
Estimated Learner Hours |
30 Weeks per Stage |
2.00 |
Total Hours |
210.00 |
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