Lectures, tutorials and practicals on specific techniques, continuous assessment, final exam;
Module Aim:
To equip the learners with the ability to employ object oriented design and methodologies within a software process as used in the games industry.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Apply a suitable software development process.
LO2
Use tools for software development within an agile context.
LO3
Employ object oriented software engineering principles, concepts and techniques on new and existing projects.
LO4
Produce object oriented design documents.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Object Oriented Software Engineering for Games Development
Need for, issues, software development process models, evolutionary software development (e.g. the Unified Process), agility, modern object oriented concepts (e.g. interfaces)
Software Requirements Analysis
Analysis modeling (e.g. vision document, use cases, supplementary specification), object oriented domain modeling, notations (e.g. UML) and tools
Software Design
Object oriented design concepts and principles, logical architecture, fundamental design patterns, notations (e.g. UML) and tools
Coding
Code generation from design
Advanced Design Patterns:
GoF patterns, MVC pattern
Assessment Breakdown
%
Continuous Assessment
20.00%
Project
20.00%
End of Module Formal Examination
60.00%
Continuous Assessment
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Examination
Class test
3
5.00
Week 7
Case Studies
Active participation
1,2,3,4
5.00
n/a
Case Studies
Development of an individual Object Oriented Analysis and Design for a simple game in two iterations lasting 12 weeks
1,2,3,4
10.00
Week 9
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Full time joint project for 3 weeks combined with the other modules during which the students have to produce the artefacts relevant to the development of a game in group.
1,2,3,4
20.00
Week 22
No Practical
End of Module Formal Examination
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Formal Exam
No Description
1,3,4
60.00
End-of-Semester
SETU Carlow Campus reserves the right to alter the nature and timings of assessment