A blended teaching strategy will be used where traditional lectures are augmented with online resources. The learning will be reinforced and extended using supervised computer lab sessions where the material is applied.
Module Aim:
To deliver an understanding of the architecture of a contemporary game engine.
To deliver an understanding of the principles and mechanisms of real time 3D graphics rendering
To provide the practical skills necessary to render interactive, realistic game objects in real-time with advanced lighting & material techniques using a contemporary game engine.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
demonstrate an understanding of the theory behind advanced real time 3D graphics techniques;
LO2
demonstrate an understanding of the architecture and application of a 3D graphics engine;
LO3
implement advanced graphics techniques to enhance realism;
LO4
build a real time interactive 3D game using a contemporary game engine
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
6990
GAME H3201
Gameplay Programming II
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Game engine architecture
Engine subsystems including engine foundation systems, rendering, physics, animation and game world object models.
Advanced rendering techniques
Lighting, post processing, normal maps.Shader programming
Building a 3D Game using a game engine
Animating models, user interaction, physics, UI, audio
Tools & Assets
Game engine content pipeline. Shader & terrain editors
Basic principles of game art & UX
Color theory, proportion, composition & balance.
Assessment Breakdown
%
Continuous Assessment
20.00%
Project
40.00%
Practical
40.00%
Continuous Assessment
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Open-book Examination
Game engine architecture
2
10.00
n/a
Open-book Examination
3D Graphics Theory
1,2
10.00
n/a
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Mini-Project 1
3,4
15.00
n/a
Project
Mini-Project 2
3,4
25.00
n/a
Practical
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
Laboratory Participation, completion of assigned worksheets
1,2,3,4
40.00
Sem 1 End
No End of Module Formal Examination
SETU Carlow Campus reserves the right to alter the nature and timings of assessment