Module Title: | 2D and 3D Environmental Modelling |
Language of Instruction: | English |
Module Delivered In |
No Programmes
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Teaching & Learning Strategies: |
Lectures, Tutorials, Demonstrations, project work, case studies, videos, field trip , location research.
Module will be delivered though a studio based environment with lecture / practical and project work running in conjunction with each other |
Module Aim: |
The aim of the module is to introduce the process by which a game environment is created, from concept art to final game environment in Blender 3D or similar industry standard software. Through a practical project framework, students learn the tools and skills needed to create 3d environments for games, 3D characters, 3D modeling and 3D assets for use across the interactive digital art and design area.
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Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Develop an understanding of the interactive experience, and environment creation process from concept and planning to practical production of the final environments. Understand and develop skills in the area of photogrammetry to aid in the development of effective and immersive environment and characters. |
LO2 |
Be fluent in the range of tools and skills necessary for environment modeling including poly Modeling, Texture creation/ Material creation, optimizing assets for real time use |
LO3 |
Collaborate effectively in the studio environment allowing for an adaptive design process, taking on critical evaluation and adapting design work to incorporate it. Understand the work flow and process of a studio environment. Give and receive constructive feedback based on a collaborative studio environment. |
LO4 |
Be aware of the role of the environment artist / designer in a design development process, consider dependencies in other aspects of design production, assess technical requirements and limitations of a target platform or technology and successfully design and produce assets to specification. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
No requirements listed |
Module Content & Assessment
Indicative Content |
Concept analysis and planning
Concept analysis and planning , interpreting concept art.
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Polygonal modeling.
Polygonal modeling. Navigation, object creation, polygonal modeling, Box modeling.
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Scene Layout
Scene Layout, Low poly modeling, working from designs/ Blueprints, using reference, Scene blocking,testing iterative development.
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Modular Design
Modular Design, Asset Linking techniques. generated and repeating materials/ texture maps. Designing for re-use.
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Materials and Lighting
Materials and Lighting, Texture painting, tiling textures, Light baking.
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Game engine integration
Game engine integration, Physics, collisions, engine prep.
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Assessment Breakdown | % |
Project | 100.00% |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. |
1,2,3,4 |
10.00 |
Week 7 |
Project |
The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development.
Projects will be run as part of a studio based environment |
1,2,3,4 |
10.00 |
Week 13 |
Project |
The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment |
1,2,3,4 |
20.00 |
Week 20 |
Project |
The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment |
1,2,3,4 |
20.00 |
Week 25 |
Project |
The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment |
1,2,3,4 |
40.00 |
Week 27 |
No End of Module Formal Examination |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
n/a |
1,2,3,4 |
100.00 |
n/a |
No End of Module Formal Examination |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Lecture |
Every Week |
1.00 |
Laboratory |
Every Week |
3.00 |
Independent Learning Time |
Every Week |
2.00 |
Total Hours |
6.00 |
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