COACA - Advanced 2D and 3D Character Modeling

Module Title:Advanced 2D and 3D Character Modeling
Language of Instruction:English
Credits: 5
NFQ Level:8
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Tutorials, Demonstrations, project work, case studies, videos. Module will be delivered though a studio based environment with practical and project work running in conjunction with each other
Module Aim: The aim of the module is to advance on 2D and 3D character creation from concept art to final render. Through a practical project framework, students learn the tools and skills needed to create advanced 2D & 3D characters, 3D modeling and 3D assets for use across the interactive digital art and design area.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Develop an understanding of human anatomy and the character creation process from concept design to final render. Understand and develop skills in the area of character design for animation for various media streams.
LO2 Be fluent in the range of tools and skills necessary for 2D & 3D character modeling including poly Modeling, Texture creation/ Material creation, Character Rigging and optimizing assets for real time use.
LO3 Be aware of the role of the character designer in a design development process, consider dependencies in other aspects of design production, assess technical requirements and limitations of a target platform or technology and successfully design and produce assets to specification. Understand the work flow and process of a studio environment. Give and receive constructive feedback based on a collaborative studio environment.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Concept analysis and planning
Concept analysis and planning , interpreting concept art.
Anatomy
Human / Animal Anatomy, Facial Structure, Facial Expression
Modeling & Sculpting
Polygonal modeling. Navigation, object creation, polygonal modeling, Box modeling.
Modular Design
Modular Design, Asset Linking techniques. generated and repeating materials/ texture maps. Designing for re-use.
Materials and Lighting
Materials and Lighting, Texture painting, tiling textures, Light baking.
Game engine integration
Game engine integration, Physics, collisions, engine prep.
Character Rigging
Rigging for 2D & 3D Character Animation.
Assessment Breakdown%
Project40.00%
Practical60.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The subject will be assessed through the completion of project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 20.00 Week 6
Project The subject will be assessed through the completion of multiple project briefs and the submission of a final solution and research journal/ notebook / Sketchbook. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. Projects will be run as part of a studio based environment 1,2,3 20.00 Week 13
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 2
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 10.00 Week 3
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 4
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 5
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 7
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 10.00 Week 10
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 9
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 10.00 Week 10
Practical/Skills Evaluation The subject will be assessed through the completion of in-class tutorials and practical assignments. The assessment and feedback will be an opportunity for the student to focus on their work and evaluate their own progress and development. 1,2,3 5.00 Week 11
No End of Module Formal Examination

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory 12 Weeks per Stage 4.00
Independent Learning Time 15 Weeks per Stage 5.13
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 7 Mandatory
Discussion Note: TEST