COMP - Computer Architecture for Game Devices

Module Title:Computer Architecture for Game Devices
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Combination of lecture and laboratory sessions. Lectures will provide traditional theory. Laboratory sessions will employ formative practical/assessment sheets.
Module Aim: Explore the structure, role and function of components that constitute a computer system. Examine the architecture of a computer system including constituent components, buses, memory and CPU.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Identify the architectural components of a computer, and understand the role of each component and inter-connector
LO2 Understand and differentiate between hardware, software and firmware
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Number Systems and Data Representation
Understanding and using numbers expressed in different bases. Unsigned and signed data types, addition and subtraction, floating-point representation, precision and accuracy and character storage ASCII and Floating Points
Logic
Logic, Logic Gates and Circuits Flip flops, Adders and Decoders Analogue/Digital; Switching elements; Logic gates; Logic circuits, types and examples.
Software Models
Introduction to the layers of software / firmware architecture
Memory
RAM / ROM, Primary memory: organisation and operation; cache. Computer memory: Types, costs, organization and operation, speed. Data storage devices
Assessment Breakdown%
Project30.00%
Practical20.00%
End of Module Formal Examination50.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Logic Circuit   30.00 Week 22
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Laboratory based practicals 1,2 20.00 Every Week
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam No Description 1,2 50.00 End-of-Semester

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 1.00
Laboratory 12 Weeks per Stage 2.00
Estimated Learner Hours 15 Weeks per Stage 5.93
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 3 Mandatory