DSGN - UI/UX Design and Development

Module Title:UI/UX Design and Development
Language of Instruction:English
Credits: 5
NFQ Level:8
Module Delivered In 4 programme(s)
Teaching & Learning Strategies: This module is delivered as a mix of traditional lectures and practical sessions within a laboratory setting with a blend of interactive lectures and practical work. Learners are actively participating in class work throughout each scheduled session.
Module Aim: To provide practical experience in designing, developing and evaluating user interfaces and user experience.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Elicit and describe a set of user needs
LO2 Use design principles to develop low fidelity prototypes, high fidelity prototypes, and code-based prototypes
LO3 Design, run, and report on experiments to evaluate user experience
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Design process
Needfinding. User modelling: personas and goals. Defining a problem. The purpose of prototyping. Evaluating user experience.
Prototyping
Storyboards. Paper prototyping. Low fidelity prototypes. High fidelity prototypes. UI Components. Visual design (colour palettes, typography, alignment). Animation. Code based prototypes.
Evaluating UI and UX
Mental models. Key measures (e.g. usability, accuracy, task completion time, learnability, emotional response). Experiment design. A-B testing. Comparative experiments. Surveys. Interviewing and participant observation. Creating a test plan. Recruiting participants.
Analysis of data
Visualizing data. Distributions. Statistical significance. Effect size. Introductory qualitative analysis. Drawing conclusions. Determining an action plan. Writing up a report.
Assessment Breakdown%
Project50.00%
Practical20.00%
End of Module Formal Examination30.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Design, develop, and evaluate a high fidelity prototype. 1,2,3 20.00 Week 7
Project Design, develop, and evaluate a code-based prototype and report the results of the evaluation. 1,2,3 30.00 End-of-Semester
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation A series of practical labs to develop and practise the skills required in the projects. 1,2,3 20.00 n/a
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam Final written exam 1,2,3 30.00 End-of-Semester

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 2.00
Laboratory 12 Weeks per Stage 2.00
Independent Learning 15 Weeks per Stage 5.13
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 8 Group Elective 1
CW_KCCYB_B Bachelor of Science (Honours) in Cyber Crime and IT Security 8 Elective
CW_KCCIT_B Bachelor of Science (Honours) in Information Technology Management 8 Group Elective 1
CW_KCSOF_B Bachelor of Science (Honours) in Software Development 8 Group Elective 1