Students selects a project and agree a provisional specification with their tutor. Students are given a schedule of milestones in which to research, specify, design, implement and test their chosen project. Students meet with their tutor at least once per week to get feedback on progress and direction for further work. The students are expected to write a final report and make an oral presentation at the end of the semester.
Module Aim:
To provide students with practical experience of realistically sized projects;
To draw together the various elements of the course.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Produce a fully developed game or game framework.
LO2
Present material in a professional manner
LO3
Schedule and plan tasks necessary to build a computer game
LO4
Write, debug and manage code in a large code base
LO5
Research and solve programming problems
LO6
Produce high quality documentation.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Capstone Project
The project draws upon some or all of the material that students have learned in the Game Development course, and also involves an independent exploration of new intellectual territory. Students are expected to devote about 10 hours per week to their project work, and have regular meetings with their tutor. The project specifications involve a diverse range of state of the art game technologies. It involves an in-depth investigation of one particular topic but to a much greater extent than the students have seen it in class. Each student is assigned a separate self-contained project, and uses an Agile process as the main development methodology. The students are expected to write a final report and make an oral presentation at the end of the semester. The project is evaluated by all the tutors.
Assessment Breakdown
%
Project
100.00%
No Continuous Assessment
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
n/a
1,2,3,4,5,6
100.00
End-of-Semester
No Practical
No End of Module Formal Examination
SETU Carlow Campus reserves the right to alter the nature and timings of assessment