Module Title: | User Interface Programming |
Language of Instruction: | English |
Teaching & Learning Strategies: |
A highly practical course - students will build their toolbox of elements for creating UIs through worked examples, short explanations, practical exercises, and each term applying all the skills they have learned on one large authentic project. |
Module Aim: |
Learn how to implement a broad range of easy to use, easy to learn user interfaces |
Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Implement standard and custom UI components |
LO2 |
Create a fully operational interface from a mockup, video, or specification document |
LO3 |
Test an interface with users and modify it to address issues that arise |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
No incompatible modules listed |
Co-requisite Modules
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No Co-requisite modules listed |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
No requirements listed |
Module Content & Assessment
Indicative Content |
UI Components
Standard components such as: alerts, buttons, button groups, carousel, date picker, dropdown, form, labels, list, modal, nav bars, pop over, progress bar, sortable list, tables, text box (with prediction); custom components; combining components into larger designs
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Layout and style
Layout: grid systems, the box model, positioning elements, margins, padding, borders, styles (e.g. rounded corners, drop shadows), typography
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Animation
Transforms, transitions (e.g. slide in, hinge in, scale in), easing, keyframes.
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Different target platforms
Designing and developing UIs for different target platforms web, mobile, and desktop
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Audio
Audio interfaces, playing sounds, voice input
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interaction
Implementing different interaction approaches using mouse, keyboard, touch, gestures, voice
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UI frameworks
Detailed analysis and comparison of the most used frameworks; the merits of not using a framework
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Assessment Breakdown | % |
Project | 50.00% |
Practical | 50.00% |
Project |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
Project 1: an authentic UI project involving iterations of design, development, and user testing, applying most of the skills learned in the first term. |
1,2,3 |
25.00 |
Week 8 |
Project |
Project 2: an authentic UI project involving iterations of design, development, and user testing, applying most of the skills learned in the full course. This is a cross module project. |
1,2,3 |
25.00 |
Week 13 |
Practical |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Practical/Skills Evaluation |
Practical labs involving practising UI skills in preparation for the authentic projects |
1,2,3 |
50.00 |
n/a |
No End of Module Formal Examination |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Practicals |
12 Weeks per Stage |
6.00 |
Lecture |
12 Weeks per Stage |
1.00 |
Tutorial |
12 Weeks per Stage |
1.00 |
Estimated Learner Hours |
15 Weeks per Stage |
10.27 |
Total Hours |
250.00 |
Module Delivered In
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