Module Title:Human Computer Interaction
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 3 programme(s)
Teaching & Learning Strategies: This module will be delivered using lectures, continuous assessment and practical work. Project work will consist of student research and the development of practical solutions to existing problems.
Module Aim: To provide the student with a solid foundation in the area of Human Computer Interaction so that they can go on to develop their knowledge and skills in the area with the related modules that follow.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Understand the history of human computer interaction and be aware of the technology and current trends in user interaction
LO2 Justify the vital role played by interfaces in the usability and accessibility of all products and understand the human factors that must be taken into account when designing computer interfaces
LO3 Understand needs of diverse users and evaluate and improve the accessibility of a existing user interfaces
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
The role and importance of the Computer Interface
This topic will stress the vital role played by the interface. History and current trends
Human factors to be considered
The senses; Memory; Models of cognition Ergonomics; Channels of human communication (text, voice, gesture etc)
Accessibility, Diversity and Inclusive Design:
Assistive technologies, best practices and regulations
Interaction methodologies and technologies
A review of interaction styles, input/output technologies, hardware strengths and limitations
Usability
Usability heuristics, principles and standards
Assessment Breakdown%
Continuous Assessment30.00%
Project30.00%
Practical40.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Examination Assess knowledge and understanding of the role of human factors in interaction design 1,2 15.00 n/a
Examination Assess knowledge and understanding of trends, usability and accessibility in interaction design 2,3 15.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Evaluate the usability and accessibility of a well known website, identify changes to improve the website with respect to usability and accessibility. A report on findings will be produced in addition to a formal presentation 2,3 30.00 n/a
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation A series of lab sessions supported by worksheets to examine and understand the role of human factors in new and existing interfaces. 1,2,3 40.00 Every Week
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 2.00
Laboratory 12 Weeks per Stage 2.00
Independent Learning 15 Weeks per Stage 5.13
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 1 Mandatory
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 1 Mandatory
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 1 Mandatory
Discussion Note: TEST