Combination of lecture and laboratory sessions.
Lectures will provide traditional theory.
Laboratory sessions will employ formative practical/assessment sheets and learning assembly language.
Project work will be based on programming in assembly language on an embedded games device
Module Aim:
Examine instruction set of a microprocessor and connected peripherals.
Design, develop, test, and debug assembly language programming on an embedded games device
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Understand the role of a microprocessor in a computer system
LO2
Understand the role of firmware within a computer system
LO3
Understand the operation of a microprocessor and develop assembly language programs for embedded games devices
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
Module Content & Assessment
Indicative Content
Hardware
Exploration of Computer Hardware. Structure of a computer: CPU architecture and operation, memory, I/O; ALU, registers, fetch/execute cycle, and buses. I/O devices.
Software Models
Introduction to the layers of software / firmware architecture
Assembly Language
Programming using 68000 and 8-bit Atmel Micro-controller ATmega644 processors and instruction sets.
Machine language, displaying and modifying of register and memory contents.
Instruction sets: characteristics and function, modes and formats, data types, addressing, flow of control.
Assessment Breakdown
%
Project
30.00%
Practical
20.00%
End of Module Formal Examination
50.00%
No Continuous Assessment
Project
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Project
Assembly Programming
3
30.00
Week 22
Practical
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical/Skills Evaluation
Laboratory based practicals
1,2
20.00
Every Week
End of Module Formal Examination
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Formal Exam
No Description
1,2,3
50.00
End-of-Semester
SETU Carlow Campus reserves the right to alter the nature and timings of assessment