Module Title:Software Engineering for Games
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: Lectures, tutorials and practicals on specific techniques, continuous assessment, final exam;
Module Aim: To equip the learners with the ability to employ object oriented design and methodologies within a software process as used in the games industry.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Discover object oriented domain models from requirements
LO2 Employ object oriented software engineering principles and techniques to produce robust software architectures
LO3 Communicate object oriented designs
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Software Requirements Analysis
Analysis modeling, object oriented domain modeling, notations (e.g. UML) and tools
Software Design
Object oriented design concepts and principles, logical architecture, fundamental design patterns.
Object oriented software design
SOLID principles, DRY, Demeter, cohesion & coupling
Design Patterns:
Some GoF patterns, MVC pattern, patterns applicable to games
Assessment Breakdown%
Continuous Assessment15.00%
Project20.00%
Practical25.00%
End of Module Formal Examination40.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Examination Class test 2 5.00 Week 7
Examination n/a 1,3 10.00 n/a
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Collaborative project to produce artefacts relevant to the development of a game. 1,2,3 20.00 Week 22
Practical
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation A series of lab sessions supported by worksheets to gain skills in prototyping tools, need finding and evaluation 1,2,3 25.00 Every Second Week
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam No Description 1,2,3 40.00 End-of-Semester

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 2.00
Laboratory 12 Weeks per Stage 1.00
Tutorial 12 Weeks per Stage 1.00
Estimated Learner Hours 15 Weeks per Stage 5.13
Total Hours 125.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 4 Mandatory