Module Title:Motion Graphics
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 1 programme(s)
Teaching & Learning Strategies: This module is delivered as a mix of traditional lectures and practical sessions within a laboratory setting with a blend of interactive lectures and practical work. Learners are actively participating in class work throughout each scheduled session. Students will be assigned practical exercises that address the learning outcomes.
Module Aim: To give the student the theoretical knowledge and practical understanding of the application of computer graphics, animation and physics to game development.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Demonstrate an understanding of graphics fundamentals
LO2 Demonstrate an understanding of the fundamentals of the physics of motion
LO3 Implement and demonstrate 2D games incorporating graphics and physics simulations.
LO4 Creation of animated objects
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Introduction
Devices, Graphics, interaction
2D Techniques
Animated images in Games, Procedural Content Creation, User interaction
Interactive Graphics
Sprites , Ray Casting, Lighting, Rendering, Textures, Particle Effects,
Using an Animation Editor
Create animations using an Animation tool, including rigging, skinning and Posing
Physics
Motion with Vectors, applying forces to rigid bodies, collision response
Assessment Breakdown%
Project70.00%
End of Module Formal Examination30.00%
No Continuous Assessment
Project
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Small projects in Programming for graphics and animation and physics 1,2,3,4 35.00 Week 6
Project Small projects in Programming for graphics and animation and physics 1,2,3,4 35.00 Week 11
No Practical
End of Module Formal Examination
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Formal Exam formal written exam 1,2,3,4 30.00 End-of-Semester

ITCarlow reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Lecture 12 Weeks per Stage 2.00
Laboratories 12 Weeks per Stage 6.00
Independent Learning 15 Weeks per Stage 10.27
Total Hours 250.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCCGD_B Bachelor of Science (Honours) in Computer Games Development 4 Mandatory