Module Title:Design Trends
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: Learners will engage with content through an applied studio-based-learning (SBL) pedagogy, in individual/collaborative data collection, review, interpret and present. Learning is supported through synchronous/asynchronous lecture and/or resource, facilitated micro-task actions and group discussion, tutor formative feedback, tutor-learner and peer-to-peer critique/review, e-learning/self-directed learning, and self/peer reflection on engagement/process/output toward strategy enhancement and further learning; using on-campus and/or blended and hybrid approaches.
Module Aim: The aim of the module is to open conversations and introduce the learner to the underlying ideas, philosophies and contexts impacting production and consumption. The learner will explore development of production, economy and society to identify how patterns and cues precede emergence of various theory, approach and trends in design and sub-disciplinary specialisation.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Learner can identify philosophical and approach characteristics of key design sub-disciplinary specialisms.
LO2 Lerner can relate design within social, cultural, economic and political context to problem-solving approach.
LO3 Learner can academically review a design philosophy, sub-discipline or approach within context.
LO4 Learner can predict potential future design trend based on current social/cultural/economic/political cues.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
ACQUISITION: (listening/reading/observing)
• APPROACHES: definitions and perspectives across the design disciplinary bandwidth (industrial/product/engineering/architectural/spacial/graphic/communication/media/interior/fashion/design-thinking/policy-design... etc.), • CONTEXTS: Maslow's hierarchy of needs, how economy works, political theory of 20th economy mass-production and social impact of supply and demand in 20th century society, tangible to digital age, design psychology & human search for meaning and philosophical principles of aesthetic. • TRENDS: sustainable design, user interaction (UI), user experience (UX), social design, co-design, universal design, eco-design, service system design, design eco-systems, biomimicry, digital MANU, DIY and the maker-movement... etc. • FUTURES: cultural zeitgeist and consumer behaviour, social economy, surveillance capitalism, artificial intelligence, 3D printing economy, post-scarcity capitalism... etc.
COLLABORATION: (engaging/sharing/building)
Group data-collection, data interpretation, presentation preparation, presentation strategies.
DISCUSSION: (tutoring/conversing/presenting)
Mind-mapping, time-lining, topic sharing, design trends, design futures, tutor support.
INVESTIGATION: (searching/studying/evaluating)
Bite-size online resources, online multi-media search, library stack search, text and journal literature search, use of library online resources etc..
PRACTICE: (capturing/doing/communicating)
Information sourcing, data organisation, group-working, formal oral presentation, essay topic proposing, argument framing, academic writing, academic referencing, reflective practice.
PRODUCTION: (designing/writing/modelling)
• Presentation. • Essay (900-1,000 words)
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Presentation Learners engage in group data-collection to prepare and present on a chosen political philosophy, social movement, historic context and/or period/event impacting upon production and consumption and design. 1,2,3 40.00 Week 23
Essay Learner academically reviews a topic relating to design, design practice and/or sub-disciplinary specialism or approach, and relate the development within social, cultural, economic and/or political context; listing unique characteristics and use within commercial and/or social applications, offering comparative analysis with other design areas. The learner will put froward idea for future trend based on current social/cultural/economic/political cues and provide personal perspective. (900-1,000 words). 1,2,3,4 50.00 Week 28
Other Learner awareness, engagement and development of Graduate Attributes is captured on a five Likert Scale range; including module engagement, collaboration, contribution, professionalism, attitude & behaviours etc..   10.00 Sem 2 End
No Project
No Practical
No End of Module Formal Examination

SETU Carlow Campus reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Studio Based Learning Every Week 3.00
Independent Learning Time Every Week 6.00
Total Hours 9.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_DHPDI_B Bachelor of Arts (Honours) in Product Design Innovation 2 Mandatory
CW_DHIDE_D Bachelor of Arts in Design 2 Mandatory