Module Title:Project
Language of Instruction:English
Credits: 30
NFQ Level:7
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: Students are grouped into small teams where each team is coordinated by a tutor. Each team then agrees a provisional specification with their tutor. Teams are given a schedule of milestones in which to research, specify, design, implement and test their chosen project. Teams meet with their tutor at least once per week to get feedback on progress and direction for further work. At two different intervals during the course of the year, each team will present intermediate working builds of their project.
Module Aim: 1. To enable the students bring together knowledge and skills from other games development modules. 2. To provide students with practical experience in developing moderately size projects as part of a team.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Work as part of a team to complete a UI project
LO2 Schedule and plan tasks necessary to build UI artifacts
LO3 Write, debug and manage UI artifacts in a large code base
LO4 Research and solve UI production problems
LO5 Present and document completed work in a professional manner
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
Successful completion of year 2 or equivalent

Module Content & Assessment

Indicative Content
No indicative content
Assessment Breakdown%
No Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project The project will be assessed on the basis of work done, presentation, and interview 1,2,3,4,5 100.00 Sem 1 End
No Practical
No End of Module Formal Examination

SETU Carlow Campus reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Independent Learning 15 Weeks per Stage 50.00
Total Hours 750.00

Module Delivered In

Programme Code Programme Semester Delivery
CW_KCIAD_B Bachelor of Science (Honours) in Computing in Interactive Digital Art and Design 6 Elective
CW_KCIAD_D Bachelor of Science in Computing in Interactive Digital Art and Design 6 Mandatory