Module Title: | Design Studio 3 (Artefact UX Design) |
Language of Instruction: | English |
Teaching & Learning Strategies: |
Learners will engage through applied studio-based-learning (SBL) and user engagement, in individual/collaborative data collection, analysis and evaluation for problem/opportunity identification, ideation and problem-solving. Learning is supported through synchronous/asynchronous lecture and/or resource, facilitated micro-tasks and group discussion, tutor formative feedback, facilitated tutor-learner and peer-to-peer critique/review, e-learning and self-directed learning, and self/peer reflection on engagement/process/output toward strategy enhancement and further learning; using on-campus and/or blended and hybrid approaches. |
Module Aim: |
The aim of the module is to enable the learner use hypothesise and design-brief to identify and define new product opportunity. The learner will develop applied output which focuses on artefact UX, making artefact use easy, intuitive and flexible, while also providing the user surprise and delight, and embody social/cultural meaning through detail attribute.
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Learning Outcomes |
On successful completion of this module the learner should be able to: |
LO1 |
Learner can interpret research outcomes to tightly specify design intent and user experience through hypothesis and design brief. |
LO2 |
Learner can prepare textual and diagrammatic technical output to effectively communicate design specification and intent. |
LO3 |
Learner can debate philosophical approach of visual language and design-decision within social/cultural/economic contexts. |
LO4 |
Learner can insightfully self-critique, research method/process/decision, defend aesthetic philosophy, and attitude & behaviour. |
Pre-requisite learning |
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
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No recommendations listed |
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module. |
No incompatible modules listed |
Co-requisite Modules
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6043 |
DSGN H2R08 |
Marketing for Design |
6860 |
DSGN H3425 |
Prototyping & Surfaces |
6861 |
MODL H3405 |
Advanced 3D Computer Modelling |
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. |
No requirements listed |
Module Content & Assessment
Indicative Content |
ACQUISITION: (listening/reading/observing)
Project WBS and scheduling, qualitative/quantitive design research tools, data analysis, hypothesis, design brief, Maslow, narrative and metaphor, semantic symbolism, meaning in artefact.
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COLLABORATION: (engaging/sharing/building)
Group project plan, group research findings, group PSS integration.
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DISCUSSION: (tutoring/conversing/presenting)
Thematic selection, research framing, design hypothesis, problem clarification/design brief, analysis of data, form & story (within social, technological, economic, political contexts), product detailing, + group discussion.
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INVESTIGATION: (searching/studying/evaluating)
Stakeholder map, sectoral analysis (SWOT), context map, persona-framing, user journey, sectoral benchmark, style/trends-board, mood-board, mind-map, parameter scoping (features & functions), space envelop/configuration, component specification, system integration, product service system (PSS) & eco-systems, visual language, detail refinement.
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PRACTICE: (capturing/doing/communicating)
Sketching, mapping/modelling, measuring/calculating, rendering, role-play, formal oral presentation.
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PRODUCTION: (designing/writing/modelling)
Group project plan, group research findings, individual hypothesis, individual directions, individual proposal, individual design process design-book, individual report, individual defence interview.
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Micro-Task (24/48 hr.)
• WILD CARD - short design exercise to address identified class need; likely to support learning.
• 24 HOUR CHALLENGE - group design challenge; normally in collaboration with partner college.
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Assessment Breakdown | % |
Continuous Assessment | 100.00% |
Continuous Assessment |
Assessment Type |
Assessment Description |
Outcome addressed |
% of total |
Assessment Date |
Project |
P14-Artefact UX Design; Form & Story: Assessment of learner engagement with secondary qualitative and qualitative data, analysis and research, to hypothesise and clarify design action focus through written design brief for new product opportunity; from thematic/sectoral areas. Application of design approach, method and tools to conceptualise, iterate, develop, refine, specify and communicate outcome; focused on development of appropriate visual vocabulary in form and story (visual narrative metaphor); reflecting emerging trends in product family, service system, eco-system, detail and/or user experience. |
1,2,3,4 |
80.00 |
Week 13 |
Reflective Journal |
Learner prepares individual reflection on engagement, collaboration and performance in development of knowledge, skill and competency in design research, process and practice, and state design philosophy, and highlight future learning need/s. |
2,4 |
5.00 |
Sem 1 End |
Other |
Learner awareness, engagement and development of Graduate Attributes is captured on a five Likert Scale range; including module engagement, collaboration, contribution, professionalism, attitude & behaviours etc.. |
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10.00 |
Ongoing |
Oral Examination/Interview |
Learner defends engagement, acquisition, discussion/participation/collaboration, investigation, practice, production, synthesis of learning, and attainment of graduate attributes from across programatic modular content. |
1,2,3,4 |
5.00 |
Sem 2 End |
No End of Module Formal Examination |
SETU Carlow Campus reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time |
Workload Type |
Frequency |
Average Weekly Learner Workload |
Studio Based Learning |
Every Week |
11.00 |
Independent Learning |
Every Week |
8.00 |
Total Hours |
19.00 |
Module Delivered In
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