Module Title:Design Live Projects (Studio Elective)
Language of Instruction:English
Credits: 10
NFQ Level:6
Module Delivered In 2 programme(s)
Teaching & Learning Strategies: The learner is immersed in a range of collaborative, problem-solving activities, to investigate and evaluate where design can propose solutions for commercial and social benefit. The holistic, student-centred studio-based approach, facilitated by faculty, is intended to negotiate, facilitate and guide learner engagement and scaffold a deep-learning using the following strategies: • Lectures, • Studio based learning, • Peer-to-peer group/team learning, • Industry/partner collaboration, short term blended mobility projects. • E-Learning, • Presentation, • Workshop, • Facilitated peer-to-peer critique/review, • Self-directed independent learning,
Module Aim: The aim of this module is to provide learners with the opportunities to engage and work with Industry / companies on live projects, Design competitions nationally and internationally and short term blended mobility projects. To guide the learners through a comprehensive range of design projects in a manner which is consistent with the operation of the industrial designer in industry. To encourage the learner to explore their own sense of visual aesthetic and to develop a confidence in their ability to address problem solving with creativity and innovation. To provide the learner with a comprehensive range of presentation skills necessary in the communication of their ideas in Design Project studio work and effectively work as a team/group member. To further develop and focus the learner on the product detailing and technical / Engineering drawing skills appropriate to the industrial designer. This module will assist in the further development of component assembly / materials and tolerance specifications.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Answer a design brief by sequentially carrying a project through a comprehensive range of design phases to a final conclusion as experienced by designers in industry.
LO2 Organise, analyse and evaluating information to facilitate the exploration of design solutions to user focused design problems,
LO3 Demonstrate a comprehenive range of sketching skills in a manner which is appropriate for data recording and concept communication for the industrial designer.
LO4 Participate in live projects and dealing with industry clients and Design competitions, short term blended mobility projects.
LO5 Organise and value their project portfolio and engage in a review of skills & deliverable and produce a future development plan
LO6 Describe and apply basic project management process used in design business and product development and schedule a basic design development plan.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed
 

Module Content & Assessment

Indicative Content
Design
This comprises up to 3 main Design projects of up to 2-6 week duration with specific ID learning outcomes. Live projects with Industry / Design Competitions and Short Term blended mobility project: Project briefs set by SME’s, Local industries or in conjunction with other educational partners, EU and International Project types will incorporate elements: • Deconstructed Product: sketching of component details/isometric drawing / explosion of assemblies/ rendering surfaces/ GA & part drawing / modelling/company profile. • Ergonomics and anthropometrics: static and dynamic anthropometry, workspace activity. • Large Scale Design - Space/Environment: environmental design / display-exhibition / civic design. • Redesign in Company Style: style interpretation / focus on detailing. • Product-Brand Comparison & Presentation of Conclusions, • Ergonomic Interface: user analysis /control & display / post design evaluation. • Environmental / Efficiency in Design: sustainability, component recycling / assembly / materials. • Packaging: Complex/Critical Support Packaging etc.• New technology: Projects should be structured to accommodate where possible: • As many of the Professional Practice components as possible. • Group project work. • Guidance or external lecturer input / sponsorship..
Project planning
Application of project planning processes, planning tools, work breakdown structure, time-flow, gantt charting, critical path, milestones. Introduction to project scoping, establishing and prioritising aims & objectives, identifying resources, quality control, risk & mitigation. Introduction to working in and managing teams, collaborative planning tools. Introduction to time, resource & budget planning, planning process review, and reporting.
Design Studio (Resource)
A dedicated space designed to allow for studio-based learning. This space is specific to a particular learning group. While used to deliver studio-based education the space is available to accommodate learners outside scheduled/timetabled hours. It provides a safe learner- driven, peer-reviewed environment, supported on a one-to-one basis. The room must also be fitted with good quality projector, document visualisers and sound equipment for delivery of hybrid approaches. It supports the synthesis of parallel concurrent modular knowledge, skills and competency with prior learning & personal aesthetic judgement, to resolve specific design research question/s.
Workshop (Resource)
This is a dedicated space to allow learners to test, evaluate and represent the application of their research through 3D physical workshop made models. Resourcing of a workshop space include machinery, tools and materials. Materials such as modelling foam, MDF, Jelutong, Cardboard, foam board are all essential to investigate and develop a design solution.
Computers / plotters / Printing (Resource)
Each learner requires access to studio computers with suitable software used on the Design program. There should be access to printing and plotting facilities in order to complete Design Projects. The room must also be fitted with good quality projector, document visualisers and sound equipment for delivery of hybrid approaches
Prototyping (Resource)
There are a number of prototyping machines used including a laser cutter for cutting acrylic, paper, card, wood & engraving of anodised alluminium. Fusion deposition 3D printer with associated materials
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project Live project with Industry / Short Term blended mobility project or National / International Design Competitions: Project briefs set by SME’s, Local industries industries or in conjunction with other educational partners, EU and International. Project Planning: critical path, work-flow, timeline plan. 1,2,3,4,5,6 25.00 Week 4
Project Design sprint / exhibition planning. Project Planning. 1,2,3,4,5,6 5.00 Week 6
Project Live project with Industry / Short Term blended mobility project or National / International Design Competitions: Project briefs set by SME’s, Local industries industries or in conjunction with other educational partners, EU and International. Project Planning: critical path, work-flow, timeline plan. 1,2,3,4,5,6 25.00 Week 9
Project Live project with Industry / Short Term blended mobility project or National / International Design Competitions: Project briefs set by SME’s, Local industries industries or in conjunction with other educational partners, EU and International. Project Planning: critical path, work-flow, timeline plan. 1,2,3,4,5,6 25.00 Week 29
Portfolio Portfolio: A portfolio of the second year’s Industrial design project work will be submitted for end of year review. The portfolio will consist of a summary of each of the ID projects undertaken throughout the semester, the learners industry assignments and any Design competitions undertaken. 3,5 10.00 Week 30
Oral Examination/Interview Learners will present for interview and review performance across the key learning streams including a future development plan 5 10.00 Week 30
No Project
No Practical
No End of Module Formal Examination

SETU Carlow Campus reserves the right to alter the nature and timings of assessment

 

Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Studio Based Learning Every Week 11.00
Independent Learning Every Week 8.00
Total Hours 19.00
 

Module Delivered In

Programme Code Programme Semester Delivery
CW_DHPDI_B Bachelor of Arts (Honours) in Product Design Innovation 4 Elective
CW_DHIDE_D Bachelor of Arts in Design 4 Elective