Module Title:Introduction to Audio
Language of Instruction:English
Credits: 5
NFQ Level:6
Module Delivered In No Programmes
Teaching & Learning Strategies: Students will conduct practicals with audio equipment and will also work in a computer laboratory. The students will undertake practical assignments based on creating narratives with sound for visual media genres.
Module Aim: This module is intended to provide students with the theoretical knowledge and understanding of the communicative power of music, voice and sound used in TV, Cinema & Games. All stages of audio will be covered to include planning, production and post-production. The aim of this module is to give students the basic ability and practical skills to support narrative content within video footage by producing sound design through sound recording and sound editing.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1 Recognize the narrative function of music and sound used in TV, Cinema & Games
LO2 Demonstrate these narrative functions by producing sound design for video footage
LO3 Use Industry Standard Sound Recording hardware and Digital Audio software in producing an original music score for a piece of visual media.
LO4 Choose appropriate audio hardware for specific productions.
Pre-requisite learning
Module Recommendations

This is prior learning (or a practical skill) that is recommended before enrolment in this module.

No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
No requirements listed

Module Content & Assessment

Indicative Content
Introduction to Sound Design and Music Appreciation
Understanding the Qualities of music and sound such as timbre, pitch, melody, harmony, rhythm, etc. Recognizing the Psychological and Emotional aspects of music and sound; listening modes; Gestalt principles and Illusion & the Doppler Shift. -Genres of music and their contribution to narrative structure in TV, Cinema & Games. -Narrative function of sound in TV,Cinema & Games; narrative analysis, music and story, character identification, primary and secondary emotions
Sound Production & Sound Design
Introduction to Sound Recording & Inventing Sound Objects based on the Foley technique. ADR (Automatic Dialogue Replacement) -Multitrack Editing and mixing music and sound. -Sound Shaping; Music and Sound Manipulation through Dubbing, Mixing, Editing, -Altering frequencies, Adding Effects such as Echo, Delay and Reverbs. -Syncing sound to Image.
Assessment Breakdown%
Continuous Assessment100.00%
Continuous Assessment
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Written Report Written Assignment 1 20.00 n/a
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Project A significant group project will assess the degree to which the student has achieved the skill, competencies and knowledge as defined in the learning outcomes. 2,3,4 40.00 n/a
Assessment Type Assessment Description Outcome addressed % of total Assessment Date
Practical/Skills Evaluation Viewing and listening to examples of work. 2,3,4 40.00 n/a
No End of Module Formal Examination

ITCarlow reserves the right to alter the nature and timings of assessment


Module Workload

Workload: Full Time
Workload Type Frequency Average Weekly Learner Workload
Laboratory Every Week 3.00
Independent Learning Time Every Week 1.00
Total Hours 4.00