The course is delivered via an equal mixture of laboratory and lecture sessions. Lecture sessions present fundamental game networking concepts, which are further supported by practical implementation of concepts during laboratory sessions and assessments.
Module Aim:
To enable the student to develop multiplayer video games in accordance with industry practice.
Learning Outcomes
On successful completion of this module the learner should be able to:
LO1
Build an understanding of the fundamental concepts of computer networking
LO2
Apply the architectural principles of computer networking and compare different approaches to organising networks.
LO3
Design, develop and deploy distributed, multiplayer gaming applications.
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is recommended before enrolment in this module.
No recommendations listed
Incompatible Modules
These are modules which have learning outcomes that are too similar to the learning outcomes of this module.
No incompatible modules listed
Co-requisite Modules
No Co-requisite modules listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed.
Games Engineering II or equivalent
Web Development and Databases or equivalent
Programming II and Operating Systems or equivalent
Module Content & Assessment
Indicative Content
Introduction
History and challenges of Online Games
Network fundamentals
IP, TCP, UDP, Sockets, latency, bandwidth, packet loss